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  1. #    SCCS Id: @(#)castle.des    3.0    89/07/02
  2. #    Copyright (c) 1989 by Jean-Christophe Collet
  3. # NetHack may be freely redistributed.  See license for details.
  4. #
  5. # This is the stronghold level :
  6. # there are several ways to enter it :
  7. #    - opening the drawbridge (wand of opening, knock spell, playing
  8. #      the appropriate tune)
  9. #
  10. #    - enter via the back entry (this suppose a ring of levitation, boots
  11. #      of water walking, etc.)
  12. #
  13. # Note : If you don't play the right tune, you get indications like in the
  14. #     MasterMind game...
  15. #
  16. # To motivate the player : there are 4 storerooms (armors, weapons, food and
  17. # gems) and a wand of wishing in one of the 4 towers...
  18.  
  19. MAZE:"castle"
  20. GEOMETRY:center,center
  21. MAP
  22. }}}}}}}}}                                             }}}}}}}}}
  23. }-------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}
  24. }|     |-----------------------------------------------|     |}
  25. }|     +                                               +     |}
  26. }-------------------------------+-----------------------------}
  27. }}}}}}|        |          +           |       S S       |}}}}}}
  28.      }|        |          |           |       | |       |}     
  29.      }|        ------------           ---------S---------}     
  30.      }|   {    +          +         \ S                 +      
  31.      }|        ------------           ---------S---------}     
  32.      }|        |          |           |       | |       |}     
  33. }}}}}}|        |          +           |       S S       |}}}}}}
  34. }-------------------------------+-----------------------------}
  35. }|     +                                               +     |}
  36. }|     |-----------------------------------------------|     |}
  37. }-------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}
  38. }}}}}}}}}                                             }}}}}}}}}
  39. ENDMAP
  40. # Random registers initialisation
  41. RANDOM_OBJECTS:'[',')','*','%'
  42. RANDOM_PLACES:(04,02),(58,02),(04,14),(58,14)
  43. RANDOM_MONSTERS:'L','N','E','H','M','O','R','T','X','Z'
  44. # Doors
  45. DOOR:closed,(07,03)
  46. DOOR:closed,(55,03)
  47. DOOR:locked,(32,04)
  48. DOOR:locked,(26,05)
  49. DOOR:locked,(46,05)
  50. DOOR:locked,(48,05)
  51. DOOR:locked,(47,07)
  52. DOOR:closed,(15,08)
  53. DOOR:closed,(26,08)
  54. DOOR:locked,(38,08)
  55. DOOR:locked,(56,08)
  56. DOOR:locked,(47,09)
  57. DOOR:locked,(26,11)
  58. DOOR:locked,(46,11)
  59. DOOR:locked,(48,11)
  60. DOOR:locked,(32,12)
  61. DOOR:closed,(07,13)
  62. DOOR:closed,(55,13)
  63. # The drawbridge
  64. DRAWBRIDGE:(05,08),east,closed
  65. # Storeroom number 1
  66. OBJECT:object[0],random,(39,05)
  67. OBJECT:object[0],random,(40,05)
  68. OBJECT:object[0],random,(41,05)
  69. OBJECT:object[0],random,(42,05)
  70. OBJECT:object[0],random,(43,05)
  71. OBJECT:object[0],random,(44,05)
  72. OBJECT:object[0],random,(45,05)
  73. OBJECT:object[0],random,(39,06)
  74. OBJECT:object[0],random,(40,06)
  75. OBJECT:object[0],random,(41,06)
  76. OBJECT:object[0],random,(42,06)
  77. OBJECT:object[0],random,(43,06)
  78. OBJECT:object[0],random,(44,06)
  79. OBJECT:object[0],random,(45,06)
  80. # Storeroom number 2
  81. OBJECT:object[1],random,(49,05)
  82. OBJECT:object[1],random,(50,05)
  83. OBJECT:object[1],random,(51,05)
  84. OBJECT:object[1],random,(52,05)
  85. OBJECT:object[1],random,(53,05)
  86. OBJECT:object[1],random,(54,05)
  87. OBJECT:object[1],random,(55,05)
  88. OBJECT:object[1],random,(49,06)
  89. OBJECT:object[1],random,(50,06)
  90. OBJECT:object[1],random,(51,06)
  91. OBJECT:object[1],random,(52,06)
  92. OBJECT:object[1],random,(53,06)
  93. OBJECT:object[1],random,(54,06)
  94. OBJECT:object[1],random,(55,06)
  95. # Storeroom number 3
  96. OBJECT:object[2],random,(39,10)
  97. OBJECT:object[2],random,(40,10)
  98. OBJECT:object[2],random,(41,10)
  99. OBJECT:object[2],random,(42,10)
  100. OBJECT:object[2],random,(43,10)
  101. OBJECT:object[2],random,(44,10)
  102. OBJECT:object[2],random,(45,10)
  103. OBJECT:object[2],random,(39,11)
  104. OBJECT:object[2],random,(40,11)
  105. OBJECT:object[2],random,(41,11)
  106. OBJECT:object[2],random,(42,11)
  107. OBJECT:object[2],random,(43,11)
  108. OBJECT:object[2],random,(44,11)
  109. OBJECT:object[2],random,(45,11)
  110. # Storeroom number 4
  111. OBJECT:object[3],random,(49,10)
  112. OBJECT:object[3],random,(50,10)
  113. OBJECT:object[3],random,(51,10)
  114. OBJECT:object[3],random,(52,10)
  115. OBJECT:object[3],random,(53,10)
  116. OBJECT:object[3],random,(54,10)
  117. OBJECT:object[3],random,(55,10)
  118. OBJECT:object[3],random,(49,11)
  119. OBJECT:object[3],random,(50,11)
  120. OBJECT:object[3],random,(51,11)
  121. OBJECT:object[3],random,(52,11)
  122. OBJECT:object[3],random,(53,11)
  123. OBJECT:object[3],random,(54,11)
  124. OBJECT:object[3],random,(55,11)
  125. # THE WAND OF WISHING in 1 of the 4 towers
  126. OBJECT:'/',"wishing",place[0]
  127. # The treasure of the lord
  128. OBJECT:'(',"chest",(37,08)
  129. # Traps
  130. TRAP:"trapdoor",(40,08)
  131. TRAP:"trapdoor",(44,08)
  132. TRAP:"trapdoor",(48,08)
  133. TRAP:"trapdoor",(52,08)
  134. TRAP:"trapdoor",(55,08)
  135. # Soldiers guarding the entry hall
  136. MONSTER:'@',"soldier",(08,06)
  137. MONSTER:'@',"soldier",(09,05)
  138. MONSTER:'@',"soldier",(11,05)
  139. MONSTER:'@',"soldier",(12,06)
  140. MONSTER:'@',"soldier",(08,10)
  141. MONSTER:'@',"soldier",(09,11)
  142. MONSTER:'@',"soldier",(11,11)
  143. MONSTER:'@',"soldier",(12,10)
  144. MONSTER:'@',"lieutenant",(09,08)
  145. # Soldiers guarding the towers
  146. MONSTER:'@',"soldier",(03,02)
  147. MONSTER:'@',"soldier",(05,02)
  148. MONSTER:'@',"soldier",(57,02)
  149. MONSTER:'@',"soldier",(59,02)
  150. MONSTER:'@',"soldier",(03,14)
  151. MONSTER:'@',"soldier",(05,14)
  152. MONSTER:'@',"soldier",(57,14)
  153. MONSTER:'@',"soldier",(59,14)
  154. # The four dragons that are guarding the storerooms
  155. MONSTER:'D',random,(47,05)
  156. MONSTER:'D',random,(47,06)
  157. MONSTER:'D',random,(47,10)
  158. MONSTER:'D',random,(47,11)
  159. # Eels in the moat
  160. MONSTER:';',"giant eel",(05,07)
  161. MONSTER:';',"giant eel",(05,09)
  162. MONSTER:';',"giant eel",(57,07)
  163. MONSTER:';',"giant eel",(57,09)
  164. # The throne room and the court monsters
  165. MONSTER:monster[0],random,(27,05)
  166. MONSTER:monster[1],random,(30,05)
  167. MONSTER:monster[2],random,(33,05)
  168. MONSTER:monster[3],random,(36,05)
  169. MONSTER:monster[4],random,(28,06)
  170. MONSTER:monster[5],random,(31,06)
  171. MONSTER:monster[6],random,(34,06)
  172. MONSTER:monster[7],random,(37,06)
  173. MONSTER:monster[8],random,(27,07)
  174. MONSTER:monster[9],random,(30,07)
  175. MONSTER:monster[0],random,(33,07)
  176. MONSTER:monster[1],random,(36,07)
  177. MONSTER:monster[2],random,(28,08)
  178. MONSTER:monster[3],random,(31,08)
  179. MONSTER:monster[4],random,(34,08)
  180. MONSTER:monster[5],random,(27,09)
  181. MONSTER:monster[6],random,(30,09)
  182. MONSTER:monster[7],random,(33,09)
  183. MONSTER:monster[8],random,(36,09)
  184. MONSTER:monster[9],random,(28,10)
  185. MONSTER:monster[0],random,(31,10)
  186. MONSTER:monster[1],random,(34,10)
  187. MONSTER:monster[2],random,(37,10)
  188. MONSTER:monster[3],random,(27,11)
  189. MONSTER:monster[4],random,(30,11)
  190. MONSTER:monster[5],random,(33,11)
  191. MONSTER:monster[6],random,(36,11)
  192. # MazeWalks
  193. MAZEWALK:(00,10),west
  194. MAZEWALK:(62,06),east
  195. # Non diggable walls
  196. NON_DIGGABLE:(00,00,62,16)
  197. # Subrooms:
  198. #   Throne room
  199. REGION:(27,05,37,11),lit,"throne"
  200. #   Antechamber
  201. REGION:(07,05,14,11),lit,"ordinary"
  202. #   Storerooms
  203. REGION:(39,05,45,06),lit,"ordinary"
  204. REGION:(39,10,45,11),lit,"ordinary"
  205. REGION:(49,05,55,06),lit,"ordinary"
  206. REGION:(49,10,55,11),lit,"ordinary"
  207. #   Corners
  208. REGION:(02,02,06,03),lit,"ordinary"
  209. REGION:(56,02,60,03),lit,"ordinary"
  210. REGION:(02,13,06,14),lit,"ordinary"
  211. REGION:(56,13,60,14),lit,"ordinary"
  212. #   Barracks
  213. REGION:(16,05,25,06),lit,"ordinary"
  214. REGION:(16,10,25,11),lit,"ordinary"
  215. #   Outside
  216. REGION:(00,05,05,11),lit,"ordinary"
  217. REGION:(57,05,62,11),lit,"ordinary"
  218. #   Hallways
  219. #REGION:(08,03,54,03),unlit,"ordinary"
  220. #REGION:(08,13,54,13),unlit,"ordinary"
  221. #REGION:(16,08,25,08),unlit,"ordinary"
  222. #REGION:(39,08,55,08),unlit,"ordinary"
  223.